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Godot Asset Placer

A powerful Godot Editor plugin that streamlines 3D asset placement and management for large scenes.

GitHub Release Godot4 Godot4 Godot4

Overview

Godot Asset Placer is designed to accelerate your 3D scene creation workflow by providing intuitive tools for asset placement, organization, and management. Whether you're building large environments, populating scenes with props, or creating detailed landscapes, this plugin helps you work faster and more efficiently.

Key Features

  • One-Click Asset Placement with intelligent snapping to ground, collision shapes, and Terrain3D surfaces
  • Real-time Preview with transformation controls before placement
  • Smart Organization through collections and filtering systems
  • Multiple Placement Modes for different workflow needs
  • Randomization Tools for natural variation in asset placement
  • Grid Snapping for precise positioning
  • Undo-Redo Integration with Godot's native system
  • In-Place Transformations for existing scene objects

Quick Start

  1. Install the Plugin: Enable "Asset Placer" in Project Settings → Plugins
  2. Add Asset Folders: Use the Folders tab to add directories containing your 3D assets
  3. Select an Asset: Choose from the Assets tab to start placement
  4. Place Assets: Click in the 3D viewport to place assets with automatic surface detection

Supported File Formats

  • Scene Files: .tscn (Godot scenes)
  • 3D Models: .glb, .gltf, .obj, .fbx

Documentation Sections

Getting Help

Installation

From Godot Asset Library

  1. Open Godot Editor
  2. Go to Asset Library
  3. Search for "Godot Asset Placer"
  4. Install and enable the plugin

From GitHub Releases

  1. Download the latest release from GitHub
  2. Extract the addons/asset_placer folder to your project's addons directory
  3. Enable the plugin in Project Settings → Plugins

This plugin is actively maintained and welcomes contributions from the community.